Erth Inventions
Invention, and what it costs the people who reach for it.
On the planet Norndamil, Erso Supund has spent his whole life trying to prove something. An immigrant from Musmemi, he's always been the outsider — and the upcoming Inventors' Competition feels like his first real chance to change that. Standing between him and first place is Icalo Wuifto: composed, brilliant, and completely unbothered by Erso's existence. To Icalo, Erso isn't a rival. He's closer to a curiosity.
When Erso discovers Anne — an advanced AI who claims to have been built by him — everything shifts. Anne knows things she shouldn't. She speaks in warnings, hints at futures, and understands Erso in ways that don't add up. What she never says matters just as much as what she does. And there's a detail neither Erso nor Icalo can explain: Anne can only be fully accessed when both of them are involved.
Miltson Nemid, the competition judge, forces the two into a collaboration after a tie. Horani, Erso's adoptive father, watches the arrangement form with a quiet, careful unease neither he nor Erso can name. When Icalo gets close enough to Anne to realize she isn't what she claims — and uncovers a video that appears to show Erso standing over two bodies — the careful distance Icalo kept begins to collapse. The composure disappears. What replaces it is more dangerous: certainty. And there is Reshka — Icalo's child — to protect.
Erth Inventions is a story about people acting on what they know, which is never the whole picture. Everyone here is trying to do right by someone they love, someone they've lost, or someone they're afraid of losing. The problem isn't that they're wrong. The problem is that they're not wrong enough to stop.
"Don't let me find you."
-- The Dying Man, to Erso Supund
In development
Erth Inventions is being built into a film — with a crew.
An open, structured production: real roles, real output, festival-and-screen ambition. If you can create, there’s a place for you.
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